Costly UX Research Mistakes to Avoid

Maybe you can relate, your stakeholders think design research is a waste of time. They had experiences where the team had conducted research, validated the ideas but then once the product launched, customers didn’t use it 😳. How did that happen?
Here are 8 costly, and all too common, mistakes preventing you from conducting high impact design research:
- Unclear research goals/objectives (must-have well-defined questions that should be answered by the end of the study)
- Project and client teams not observing the research and participating in the synthesis
- Asking participants leading or loaded questions (ex: Which of our product features did you find most useful? this assumes they found them useful)
- Seeking validation VS feedback, must create space for participants to be critical
- Talking more than listening or selling your concept to participants
- Having no stimuli for participants to react to
- Not leveraging activities (ex: card sorting) to co-create with participants
- Selecting a group of participants that do not represent the target population or mixed sentiment (positive, neutral, negative) toward your product, service, technology, company
What would you add? Leave a comment.
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