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Lessons learned from creating digital space in Spatial

Joanne Huang
Bootcamp
Published in
8 min readFeb 6, 2022

Dome Gallery v2

User experience

Spatial puzzle

Architecture: Form, Space, and Order by Francis D.K. Ching
Architecture: Form, Space, and Order by Francis D.K. Ching
In Dome Gallery, I used linear and centralized organization.

Active and passive space

Colorful chat rooms in Pairing in Space
One gallery with a welcoming arch door in Gallery Dome v2

Scale

Dimensions of Dome Gallery v2
Dimensions of Pairing in Space

Moving method

Moving horizontally
Moving with ramp
Moving with a portal (anywhere door)

Gravity and Fall

Jump into a floor hole

Thickness of walls

Avatar walk through walls
Secret area

Implementation

PBR texture vs. Baking textures

Basic restriction

Textures

Jake's sharing in Spatial's Discord channel
Ctrl+t to call out the mapping and UV Map
Delete other nodes
Weird tiling textures
Lighting is not working
Scene light doesn't match the skybox

Dome and Skybox

I can't get inside the dome!

Baking

Select overlap islands
Use "Cycles" to bake
Sampling render within 100–400
Set "Combined" in bake type
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Bootcamp
Bootcamp

Published in Bootcamp

From idea to product, one lesson at a time. To submit your story: https://tinyurl.com/bootspub1

Joanne Huang
Joanne Huang

Written by Joanne Huang

UX engineer in XR • MSI/M.Arch student@UMich • Seeking for 2023 summer internship • Website: https://www.joannehuangdesign.com/

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