
Design Thinking for Product Managers.
Any Product Manager has one clear mission: to make a product people love.
Design thinking is a popular problem-solving approach in product development that emphasizes empathy, experimentation, and iteration to create innovative solutions. It offers a human-centered approach to product design, allowing product managers to streamline the development process and deliver user-focused products that meet their needs.
As a Product Manager, your mission is to craft products that resonate with users and address real-life challenges and design thinking plays a pivotal role in achieving this goal. In this article, we will dive into what design thinking is, what it comprises of as well as the benefits.
What is Design thinking?
Design thinking is a human-centered approach to innovation that is based on empathizing and understanding customer demands, involves quick prototyping, and the generation of creative ideas.
Design thinking allows you to make decisions based on what customers truly want rather than relying just on past data or making risky bets based on instinct rather than proof. The method is user-centered, emphasizing empathy and experimentation. Design thinking majorly involves five steps: empathize, define, ideate, prototype, and test.

1. Empathy
If you want to drive a great outcome, you need to solve a great problem. And to spot that problem, you first need to understand your users.
Design thinking starts with a deep understanding of the problem at hand. Product Managers must employ empathy and user research to gain insights into customers’ pain points, needs, and desires. Whether it takes the form of deep-dive interviews or reviewing customer support requests, you have to achieve a thorough understanding of your users, how they interact with your product (if you currently have one), and what problems they encounter in their daily lives. Data can come from many sources such as interviews, competitive research, internal data analysis, and more. A valuable tool to map out your findings this is an Empathy map.
An Empathy map is a template that organizes a user’s behaviors and feelings to create a sense of empathy between the user and your team.An Empathy map represents a principal user and helps teams understand their motivations, concerns, and experiences.

2. Define
Based on the previous exercise, now we do know what our users need and this enables us to extract problem statements and prioritize them accordingly. Once the product manager has a clear understanding of the user’s needs and wants, they can define the problem that they are trying to solve. This step involves identifying the pain points of the user and understanding what the user is trying to achieve.
An Example
In the Define stage of design thinking for an App to help users save money, the focus is on gathering insights from the empathy stage and defining the specific problem or challenge that the app will address. This stage involves analyzing the information collected during the empathy stage and identifying the key needs and pain points of the target users.
During this stage, product managers engage in activities such as:
- Defining the Problem Statement: Clearly articulating the problem that the app will solve. This involves narrowing down the scope and identifying the main challenge or opportunity that the app will address in relation to helping users save money.
- User Persona Development: Creating detailed user personas that represent the target audience for the app. User personas capture the characteristics, needs, goals, and motivations of the users, providing a human-centered understanding of who the app is designed for.
At the end of this stage, product teams gain a deep understanding of the problem, their users & target market, define clear objectives, and set the direction for the development of an app that effectively helps users save money.
3. Ideate
Once the problem is clearly defined, brainstorming sessions are facilitated to generate a wide range of ideas and solutions. Collaborating with cross-functional teams, including designers, engineers, and marketers, allows for diverse perspectives and creativity. The ideation phase encourages thinking outside the box, enabling product managers to explore innovative concepts and identify novel approaches to address the problem.
An Example
In the Ideation stage of design thinking for an app to help users save money, the focus is on generating a wide range of creative ideas and potential solutions to address the identified problem statement. This stage encourages a free flow of ideas without judgement, allowing for innovative and unconventional thinking.
During the ideation stage, the product manager(s) engages in activities such as:
- Brainstorming: Conducting brainstorming sessions with cross-functional teams to generate a large number of ideas. Encouraging participants to think outside the box and explore diverse perspectives and possibilities.
- Idea Generation Techniques: Utilizing various ideation techniques such as mind mapping, SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse), and random stimulus to stimulate creativity and generate new ideas.
- Collaboration and Co-creation: Encouraging collaboration and co-creation among team members, stakeholders, and even potential users. This can involve workshops, design sprints, or inviting external experts to contribute their insights and ideas.
- Prioritization and Selection: Evaluating and prioritizing the generated ideas based on criteria such as feasibility, alignment with user needs, potential impact, and resource constraints. Selecting a subset of ideas to move forward to the next stage.
- Concept Development: Developing rough concepts or sketches of the selected ideas to visualize their potential implementation and functionality. This helps to clarify and refine the ideas before moving into the prototyping phase.
The goal of the Ideation stage is to foster a rich and diverse pool of ideas that can be further developed and refined. It encourages innovative thinking and opens up possibilities for unique solutions to help users save money. The selected ideas will serve as the foundation for the subsequent stages of the design thinking process, where they will be prototyped, tested, and iterated upon.
4. Prototype
Now that you have a set of solutions to problems your customers face in real life, it is time to build prototypes and send them to sample users for review. design thinking advocates for a “fail fast, learn fast” approach, and prototyping is a crucial step in this iterative process. Product managers create low-fidelity prototypes of potential solutions to quickly validate ideas with users. Prototyping allows for early feedback, enabling teams to identify flaws, refine features, and make informed decisions before investing significant resources in development.
An Example
In the Prototype stage of design thinking for an app to help users save money, the product manager engages in activities such as:
- Sketching and Wireframing: Creating low-fidelity sketches or wireframes that outline the basic structure, layout, and key interactions of the app. This helps to visualize the user interface and overall user experience.
- Interactive Mockups: Building interactive mockups using prototyping tools or simple coding. These mockups simulate the app’s functionality and allow users to interact with the prototype, providing valuable feedback and insights.
- User Testing: Conducting usability testing with target users to gather feedback on the prototype’s usability, effectiveness, and overall user experience. This helps identify areas for improvement and ensures that the app meets user needs and expectations.
The goal of the prototype stage is to create a working model of the app that closely resembles the intended final product. It allows product managers to gather valuable insights and validate their ideas early in the design process. By testing and iterating on the prototype, product managers can refine the app’s features, user interface, and user experience before moving into the development stage.
By involving users in the prototyping stage, product managers can ensure that the app effectively addresses user needs and provides a seamless experience for users looking to save money. The insights gained from user testing and iteration during this stage will inform the final development of the app.
5. Test
By involving end-users in the testing process, product managers can observe firsthand how users interact with the prototypes and gather valuable feedback. User testing provides insights into usability, identifies pain points, and validates whether the proposed solutions effectively solve the original problem. This feedback loop is instrumental in fine-tuning the product and ensuring that it meets users’ expectations and requirements.
An Example
In the Testing stage of design thinking for an app to help users save money, the focus is on gathering feedback and insights from users to evaluate the effectiveness and usability of the app prototype. This stage helps product managers validate their design decisions and identify areas for improvement before finalizing the app’s development.
During the testing stage, product managers engage in activities such as:
- User Testing: Conducting usability tests with a group of target users to observe their interactions with the app prototype. This involves giving users specific tasks to perform and collecting their feedback on the app’s functionality, ease of use, and overall user experience.
- Feedback Collection: Gathering feedback from users through surveys, interviews, or feedback forms to capture their impressions, preferences, and suggestions for improvement. This feedback provides valuable insights into the app’s strengths, weaknesses, and areas that may need further refinement.
- Iteration and Refinement: Based on the feedback received, product managers iterate on the app prototype, making necessary adjustments to address usability issues, improve user flow, and enhance the overall user experience. This iterative process ensures that the app meets user needs and aligns with their expectations.
- A/B Testing: Conducting A/B tests to compare different variations of specific features or design elements to determine which performs better in terms of user engagement, conversion rates, or other relevant metrics. This helps in making data-driven decisions and optimizing the app’s design.
- Usability Metrics Analysis: Analyzing usability metrics such as task completion rates, time on task, error rates, and user satisfaction scores to assess the app’s usability and identify areas of improvement. These metrics provide quantitative insights into the user experience and help measure the effectiveness of design changes.
The Goal of the testing stage is to gather user feedback and validate design assumptions, ensuring that the app delivers a seamless and user-friendly experience for users looking to save money. By involving users in the testing process, product managers can identify usability issues, uncover unmet user needs, and make informed decisions to improve the app’s design and functionality.
The insights gained from user testing and feedback collection during this stage inform the final refinements and adjustments before launching the app to the market. It ensures that the app meets user expectations and provides a valuable solution for users seeking to save money effectively.
What are the benefits of incorporating design thinking in product management?

Design thinking offers several benefits for product managers, empowering them to power innovation, enhance user studies, and supply successful products. Here are a few key advantages of incorporating design questioning into product management:
- User-Centric Approach: Design thinking places the user in the center of the product development process. By deeply empathizing with user desires, pain points, and dreams, product managers can create merchandise that without a doubt resonate with their target market. This user-centric method will increase the likelihood of creating precious and meaningful answers.
- Problem Solving and Creativity: Design wondering encourages a innovative and collaborative hassle-fixing mind-set. Product managers can leverage layout wondering methodologies, consisting of ideation and prototyping, to generate bright ideas and explore one of a kind solutions. It encourages a lifestyle of experimentation and encourages thinking beyond conventional limitations.
- Iterative and Agile Approach: Design thinking embraces an iterative and agile technique to product development. Product managers can rapidly prototype and take a look at their thoughts, acquire user comments, and make data-driven decisions. This iterative manner permits for non-stop development and helps mitigate dangers associated with growing solutions that don’t meet user desires.
- Empathy and Emotional Connection: Design thinking emphasizes empathy, permitting product managers to broaden a deep knowledge of customers’ feelings, motivations, and aspirations. This empathetic connection facilitates create products that now not only satisfies practical needs however also evoke high-quality emotional responses, main to more potent user engagement and loyalty.
- Collaboration and Cross-Functional Alignment: Design questioning promotes collaboration and go-useful teamwork. Product managers work closely with designers, engineers, entrepreneurs, and different stakeholders to align their views and know-how. This multidisciplinary collaboration complements conversation, encourages diverse questioning, and ensures a holistic method to product development.
- Faster Time-to-Market: By specializing in user desires and validating assumptions early inside the layout process, product managers can lessen the hazard of building products that fail to satisfy user expectations. Design wondering allows faster iterations, quicker choice-making, and a greater efficient product improvement cycle, ensuing in quicker time-to-market and competitive gain.
Is design thinking an iterative process?

Design thinking is an iterative and non-linear process. While it typically follows five steps, it is common to revisit previous stages multiple times within a single iteration. For instance, you may realize that you lack sufficient information to define a clear problem statement (step 2) and need to go back to conducting research (step 1). Prototyping (step 4) often generates new ideas that prompt a return to the ideation phase (step 3) or raise fresh questions requiring a revisit to the initial step. This fluidity is normal and expected.
In conclusion, it’s important to remember that the objective is not to rush from step 1 to step 5 to quickly deliver a solution. Instead, design thinking serves as a framework for learning about users and shaping the ultimate direction of the product or solution. The key is to embrace the messy nature of the process, enjoy the journey, and prioritize continuous learning.